1. Please Read This Before a Child Plays
Lady Beetle is designed for children aged 2–6. Children in this age range cannot assess physical risk, judge safe volume levels, or decide when to stop. The game is licensed for use only where a parent or legal guardian has set it up, agrees to the precautions in this notice, and remains responsible for supervising each play session.
We have designed the game to be gentle: there is no failure state, no countdown, no strobing or rapid-flashing imagery, no competitive pressure, and no mechanic that rewards long or repeated sessions. Those design choices reduce risk, but they do not remove the everyday physical risks of a child holding and moving a hand-held device. Those risks are managed by the adult present, not by the software.
2. Supervision and Assumption of Everyday Risk
By allowing a child to play, the supervising parent or guardian acknowledges and accepts the following.
- Play involves ordinary physical activity — holding, tilting, turning and moving a device — and the ordinary risks that come with it, including dropping the device, bumping into objects, or losing balance.
- The adult, not PPLST Tech, decides whether a particular child, in a particular place, at a particular moment, is able to play safely. Only the adult present can make that judgement.
- The adult accepts responsibility for choosing a safe place to play, setting the device volume, setting session length, and stopping play when the child is tired, unwell, over-excited, or distracted.
- The adult voluntarily accepts the everyday risks described in this notice on their own behalf and on behalf of the child they supervise, and agrees that PPLST Tech is not responsible for injury, damage or loss that results from how, where, when or by whom the game is played.
Nothing in this notice or in our Terms limits our liability for death or personal injury caused by our own negligence, for fraud or fraudulent misrepresentation, or for anything else that cannot lawfully be excluded — including rights that consumer protection law gives you where you live. This notice allocates responsibility for the risks a supervising adult controls; it does not ask you to give up rights you cannot legally waive.
3. Choosing a Safe Place to Play
Because the beetle is steered by tilting the device, a child will move, lean and turn while playing, and attention will be on the screen rather than the surroundings.
- Play seated, on the floor or on a stable, low seat.
- Clear the area of hard edges, glass, hot drinks, stairs, balconies, water, pets and trip hazards before starting.
- Never allow play while walking, standing on furniture, on or near stairs, in a vehicle in motion, near roads or traffic, near water, or anywhere a fall or a dropped device could cause harm.
- Use a protective case and, where available, a strap or grip. A tilted device is more likely to slip from small hands.
- Keep charging cables, chargers and loose accessories away from the child during play.
4. Photosensitivity and Visual Comfort
A very small number of people may experience seizures, altered vision, eye or face twitching, disorientation, confusion, or involuntary movement when exposed to certain visual patterns or flashing lights, including those that can appear on screens. This can happen to people with no known history of epilepsy or seizures, and it is most commonly first observed in childhood.
Lady Beetle deliberately avoids strobing effects, rapid full-screen flashes, high-contrast alternating patterns and rapidly scrolling stripes. We cannot, however, guarantee that no individual will react to any content, on any device, at any brightness setting.
if a child shows dizziness, altered vision, eye or muscle twitching, involuntary movement, loss of awareness, disorientation, or any convulsion — and seek medical advice before allowing further play. If anyone in the family has a history of seizures or epilepsy, consult a doctor before the child plays this or any other screen-based game.
Reduce the risk by:
- playing in a well-lit room, never in darkness;
- keeping the screen at a comfortable distance, not close to the eyes;
- lowering screen brightness and enabling any night or warm-colour mode;
- not playing when the child is tired, unwell, or in need of sleep.
5. Motion, Balance and Physical Comfort
Tilt-based play can occasionally cause symptoms similar to motion sickness — nausea, dizziness, headache, sweating, drowsiness, or a feeling of imbalance — particularly on longer sessions or when a child is already tired or travelling.
- Stop at the first sign of discomfort and let the child rest away from the screen. Do not resume until symptoms have fully passed.
- Repeatedly holding and tilting a device can tire small hands, wrists, arms, neck and shoulders. Encourage a change of posture and a stretch between levels.
- If a child has an existing balance, vestibular, neurological, visual or musculoskeletal condition, or uses an implanted medical device, ask a healthcare professional before regular play.
- Set Tilt sensitivity to Low in Settings for younger or first-time players. Lower sensitivity means less physical movement is needed to steer.
6. Sound, Volume and Hearing Protection
Children's hearing is more vulnerable to loud sound than adults', and damage from loud listening is gradual, painless and permanent. Lady Beetle plays its music and effects through the device's own audio system at the level the device is set to.
Lady Beetle offers separate on/off switches for music, sound effects and haptics in Settings, but it has no in-app volume slider and cannot override the device's volume, media output, or any connected headphones or speaker. Setting a safe listening level is the adult's responsibility, and must be done before handing the device to a child.
- Set the media volume yourself, with the game running, before the child starts — and check it again after any headphone, Bluetooth speaker, or car-audio connection, as these can change the effective loudness dramatically.
- A widely used guideline for children is no more than about 60% of maximum volume, for no more than about 60 minutes a day. If you must raise your voice to be heard over the device at arm's length, it is too loud.
- Headphones are not recommended for very young children. If you use them, choose volume-limited children's headphones and enable your platform's headphone-safety or volume-limit feature (for example, iOS Headphone Safety / Reduce Loud Audio, or Android's media volume limit and safe-listening warnings).
- If the child is startled by a sound, turns the device away, or covers their ears, lower the volume or switch sound off in Settings.
- Sound is optional. The game is fully playable with music and sound effects turned off, and is designed so no information is conveyed by sound alone.
7. Haptics and Vibration
The game uses short haptic taps for feedback on supported devices. Vibration can be surprising or uncomfortable for some children, and some devices vibrate noticeably more strongly than others.
- Haptics can be switched off entirely in Settings, and can also be disabled system-wide in your device's accessibility settings.
- Turn haptics off if the child finds vibration unpleasant, if the device is being held against the body or face, or if a healthcare professional has advised avoiding vibration.
8. Screen Time and Healthy Play
Lady Beetle is intentionally built for short, calm sessions. It has no daily streaks, login rewards, countdown timers, energy meters, push notifications, or mechanic that penalises stopping. It does include optional, parent-enabled per-level leaderboards. Rankings can encourage comparison, so adults should decide whether the feature suits the child and reinforce that times are for fun. Deciding how long and how often a child plays is entirely yours.
- Public health guidance for children aged 2–5 commonly recommends limiting recreational screen use to about one hour per day, with a much smaller amount for younger children. Please follow the guidance issued by your own national health authority or your child's paediatrician.
- Keep individual sessions short — many families find 15–20 minutes works well — and build in breaks that move the child away from the screen.
- Avoid play in the hour before bedtime, during meals, and when the child is upset or over-tired.
- Agree a clear finishing point before the session begins. The game pauses cleanly and never penalises a child for stopping.
- Use your platform's own controls to enforce limits — Apple Screen Time, Android Digital Wellbeing, Google Family Link, or your device's guided-access or app-pinning feature — rather than relying on the game.
We provide these as general wellbeing suggestions for parents. They are not medical, developmental, educational or psychological advice, and they are not a substitute for guidance from a qualified professional who knows your child.
9. Device, Battery and Full-Screen Behaviour
- Like most graphical games, Lady Beetle uses the device's processor and screen continuously. The device may warm up and the battery will drain faster than during light use. Stop play if the device becomes uncomfortably hot, and avoid playing while charging where the device or cable can be strained.
- The game runs full-screen and locks to portrait orientation, so the system bars are hidden while playing. An adult may need to swipe in from the screen edge to bring navigation controls back.
- Do not leave a young child unattended with a device that has access to other applications, stores, cameras or messaging. Use guided access, app pinning, or a supervised child profile.
10. Accessibility Statement
PPLST Tech is committed to making Lady Beetle and this website usable by as many children and parents as possible. This statement sets out where we stand, honestly, including what does not yet work.
What we aim for
We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.2 at Level AA for this website. We believe the site currently meets that standard: it uses semantic headings and landmarks, a skip link, visible focus, text that reflows without horizontal scrolling, tables with per-cell labels that work on small screens, and no content that flashes, moves or auto-plays.
Accessibility in the game
- Large touch targets and simple, icon-led navigation.
- Three tilt-sensitivity levels, so the physical effort needed to play can be reduced.
- Music, sound effects and haptics can each be turned off independently.
- No information is conveyed by sound alone — the game is fully playable in silence.
- No time limits, countdowns or failure states, so play is not gated on reaction speed.
- No flashing, strobing or rapidly moving imagery.
- The interface honours your device's system text-size setting. We test the menus at up to 200% text size as part of our release checks.
Known limitations
We would rather tell you these plainly than have you discover them after installing:
- Tilt is the only control scheme. There is no touch, switch or assistive-device alternative. The game may be unusable for children with certain motor, vestibular or coordination conditions.
- The game is portrait-only and does not rotate, which may not suit a fixed or mounted device.
- Screen-reader support in the game is limited. Gameplay is rendered on a graphics canvas and is not exposed to VoiceOver or TalkBack. This website is fully screen-reader accessible; the game itself is not.
What you can do in the meantime
Set tilt sensitivity to Low, and use your device's own accessibility features — display size and contrast, colour filters, reduce motion, mono audio, volume limits, vibration controls, guided access or app pinning. Please assess suitability for your child before extended play.
Feedback and how to reach us
If any part of the game, this website or these documents is difficult to use, tell us at admin@pplsttech.com — describe what you were trying to do and what got in the way. We acknowledge accessibility reports within 48 hours and aim to respond substantively within 30 days. If you need any document on this site in a different format, ask and we will provide one.
We treat accessibility reports as a priority, and we will update this statement as limitations are addressed.
11. No Medical, Developmental or Educational Claims
Lady Beetle is entertainment. We make no claim, express or implied, that playing it improves coordination, cognition, learning outcomes, school readiness, or any developmental measure, and nothing on this site or in the game is medical, therapeutic, psychological or educational advice. Always consult a qualified professional about your child's health or development.
12. If Something Goes Wrong
- Stop play and remove the device from the child.
- Attend to the child first; seek medical help if there is any concern.
- When the child is safe, tell us what happened at admin@pplsttech.com — including the device model, operating-system version and app version — so we can investigate and, where we can, change the game. Please do not include a child's personal details.
We take reports of safety or accessibility problems seriously and will respond to them as a priority.
13. Updates to This Notice
We may update this notice as the game changes or as guidance develops. The effective date above will change when we do. This notice is incorporated into, and read together with, our Terms of Use and Privacy Policy.
Document History
We keep a record of every version of this document so it is always possible to establish which text was in force on a given date. Superseded versions are available on request from admin@pplsttech.com.
| Version | Effective | Summary of changes |
|---|---|---|
| 1.1 | 27 July 2026 | First published version of this notice, covering supervision and assumption of risk, safe play space, photosensitivity, motion comfort, sound and volume, haptics, screen time, device care and the accessibility statement. |
| 1.0 | 23 July 2026 | First published version. |
14. Safety Contact
Safety, accessibility and wellbeing enquiries: admin@pplsttech.com
Operator: PPLST Tech
Office No. 933, B-3, Spaze I.T. Park, Sector 49,
Gurugram, Haryana 122018, India
Telephone: +91 99107 91039,
+91 84280 58239